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Submitted on
June 14, 2013
Image Size
6.2 MB


37 (who?)
Here's a pokemon-themed arkanoid clone I created! It combines the traditional Arkanoid formula, the powerup system from Raiden, and the clock pressure of Crazy Taxi into an experience that's not quite as fun as any of those. Ha ha! But it's my very first game! So, I hope you enjoy it as much as I enjoyed making it.

It's easier to play full-screen, so consider clicking the "Download File" link, to play it full-screen in your browser!
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Armored-Wolf Featured By Owner May 26, 2014  Hobbyist General Artist
swimmingwithsushi Featured By Owner Jan 2, 2014  Hobbyist Traditional Artist
So much awesomeness!!!!!!
Vinyl-256 Featured By Owner Sep 7, 2013  Student General Artist
Awesome game! :D (Big Grin)
Fir3fly360 Featured By Owner Jun 29, 2013  Student General Artist
this is awsome
NeonWildFox Featured By Owner Jun 24, 2013  Hobbyist Traditional Artist
Great game! I've been playing it for days, though it would be nice to have some form of clarification on what the different power-ups do and how many there are. I don't really understand what the psychic one does and I can't seem to understand the difference between rock and fire (If it is rock ofc)

Also if possible have a keyboard layout and a mouse layout to choose from

Nevertheless I <3 your game :D :onfire:
ArgonVile Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Sorry! I just put in the keyboard input at the last minute due to a user request. It would take a lot of coding to actually let people change the controls or anything like that! I strongly recommend using the mouse. Good luck!
TamamoMae Featured By Owner Jun 26, 2013  Student Filmographer
Uhh the brown fist is fighting. The symbols of each elemental type can be found here. [link] You've to figure out the properties of each type of powerup yourself though.
NeonWildFox Featured By Owner Jun 29, 2013  Hobbyist Traditional Artist
I never used to play the TCG. I am more of an Anime/Game person
TamamoMae Featured By Owner Jun 29, 2013  Student Filmographer
I only guessed what is the meaning of the symbol. i can't understand how to play the trading cards, they drive me crazy.
NeonWildFox Featured By Owner Jun 24, 2013  Hobbyist Traditional Artist
-Edit: I just found out once could use the mousepad -.-
RiverTheCreator Featured By Owner Jun 18, 2013  Hobbyist General Artist
Where and how did you make this? Did you make it in flash? If so, what action script did you use? I want to make something like this as well and I would really appreciate your help.
ArgonVile Featured By Owner Jun 19, 2013  Hobbyist Digital Artist
Sure, I used Flash! I used AS3 and Flixel. I recommend the tutorials here [link] , I just followed the "Hello World" and "EZPlatformer" tutorials to get started.
munkkipunkki112 Featured By Owner Jun 16, 2013
This game is awesome!!! <3<3<3
VincentAMV Featured By Owner Jun 16, 2013
The game is simple and fun, addictive and sometimes quickly frustrating. The little touches are very well done, things as the faces of charmander and heracross on the side each level but also the animations of power-ups. Making it a race against time instead of giving you an "x" amount of lives was a great decision and I love the way how the player can decide how much balls he plays with. Often certain power-ups can use more or less to complement it's unique abilities.
This by the way was the most fun, the unique powers of each type-powerup are a lot of fun and really fit their type. I especially like Ghost type which can be a little dangerous on low levels but very powerfull later on. The only one I didn't like was water, until you level it up a bit and it becomes really hard to drop even a single ball.

Although the game is well done there are some bugs:
1. Sometimes you start with just under a minute while otherwise gaining 3-4 minutes in the same level.
2. In the boss room the balls often jump in random direction making it very hard for no good reason.

Also the blocks that are hard to break are often at the bottom, and it really becomes a game of luck not skill. If you don't get enough power-ups of the same time you might as well give up as there is no way you'll clear it in time (Except if you get a lot of time instead) but some levels in the hardest catagory went easier then the first because of the random way powerups are destributed. I sometimes get nothing, while other times dropping three of four offensive powerups at once ensuring victory in the first seconds. Also there is an enormous differance between pokemon that touch the sides and those who don't, often trapping a ball above the pokemon in the beginning makes it easier but when that cannot be done the harder blocks can really turn an easy level into a much harder one then the next in line.

But overal I really liked it, and I spend a good 4-5 hours on it already :P
ArgonVile Featured By Owner Jun 16, 2013  Hobbyist Digital Artist
Thanks!! It sounds like you got exactly what I was going for. I wanted each of the powerups to feel pretty overpowered once you got them going, but sometimes difficult to get there. Water is the safest, most "wimpy" powerup, while lightning is the most powerful, but dangerous, powerup. And yes, Ghost is terrible at levels 1 and 2, but completely OP at higher levels!

1. If you finish a level with 5 seconds, you start the next level with 5 seconds, is that what you're saying? Or do you think the game randomly took away your time?

2. This is on purpose, to make the boss more difficult. When the bounce angles were predictable, it was too easy to memorize a specific route through the boss -- you'd learn the perfect place to stand, launch all of your balls, and get them trapped between the antennae.

The soft blocks are placed at the bottom or top consistently, if you play the same level multiple times you'll see they follow a particular pattern -- [link] here you can see 3 variations of Expert Level 2. In all 3, the "hard blocks" are always at the bottom. Since this would be unfair for pokemon that touch the side (such as Lotad), that particular level has soft blocks running up the sides to make it more balanced.

A lot of things that seem random, like getting four powerups in a row, actually have very little randomness, or none at all. In the first 30 blocks you clear, you'll always find exactly 10 powerups. In the first ten powerups, you'll always get exactly five offensive powerups. Now, maybe they'll be the first five powerups, or maybe the last five, but from my experience that hasn't made a huge difference -- the difference from the absolute luckiest case, and the absolute unluckiest case is only 15 more blocks!

The testers who've been playing the game for about a month can beat expert mode 100% of the time in one life! There's really not that much luck to it. Sometimes you can get very lucky (like the 1/4096 chance that you might have grass as your only powerup on Expert Level 9), but you never get very *unlucky*. Every level's totally beatable in the ~2-3 minutes that you get, at a bare minimum! And if you don't have 2-3 minutes it probably means you screwed up the previous level.

Have you beaten Expert mode in one life yet?? That's kind of the ultimate challenge of the game! It unlocks a big gameplay extra too...
VincentAMV Featured By Owner Jun 17, 2013
After a second run, after my post, I indeed saw you keep the time from the last levels, starting with very little indeed means you had a game over and restarted, something I didn't notice the first time (don't ask me why).
I guess that the placement and "randomness" of drops as explained make a lot of sense the only thing I have not been able to do is beat expert in a single run, I need to figure out some working tactic for the boss instead of just shoot two balls and keep bouncing them up. ;)
A bit of my "OMG it's weird and unfair" comment came from getting obliterated by the expert boss level.
So all in all, it's even better then I first thought it was. :)
ArgonVile Featured By Owner Jun 17, 2013  Hobbyist Digital Artist
The boss is really hard! The person I had playtest it is really good at it, he can start on level 10 and clear it 80% of the time... he's still better than me! Some powerups are better than others for the boss, my favorites are rock for offense... and ice for defense! It's really useful having that extra-big paddle to catch balls with, even when he barfs right over top of them.

I can understand getting frustrated! If you play the earlier levels better, you can get to the boss with 6-7 minutes which makes it a lot easier. Make sure to focus on the most common powerups of each level -- try to keep a mental count in your head, "3 fire and... 2 ice... 8 fire and... 4 ice..." if one powerup is a lot more common than the others, it's important to switch to keep your advantage!
RobertPlantsPants Featured By Owner Jun 15, 2013  Student Artisan Crafter
This game is so addictive
Tritium-Wolf Featured By Owner Jun 15, 2013
Awesome game!
Ashine99 Featured By Owner Jun 15, 2013  Hobbyist Artist
Charmander looks a bit like a ninja turtle
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